Regarding the nature of digital representation, this paper aims to understand how digital technologies redefine the very identity of animation within the history of moving images: Digital technology has reinvented inherent attributes of animation rather than act to assist in its evolution toward the totality of cinematic realism. The paper examines the 'digital' nature of animation with regard to frames, metamorphosis, and hybridity. Consequently, this paper will reveal the possible convergence of a kino-eye of camera and a kino-body of computer in digital animation.